Director, In-Game Partnerships and Media Promotions, Minecraft

Redmond, WA (On-site)

$131K/yr – $272K/yrDirector/Executive8+ years expFull time

Posted 13 hrs ago

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Job Summary

Own and scale Minecraft's in-game partnerships and media promotions, defining strategy, playbooks, activations, operating model, and measurement to drive engagement and business value.

  • Own long-range growth strategy and portfolio priorities for In-Game Partnerships & Media Promotions.
  • Translate strategy into repeatable frameworks and playbooks.
  • Lead in-game activations and cross-functional execution.

Job Description

Responsibilities

  • Lead Partnership Strategy & Portfolio Growth
  • Define the long-range strategy, portfolio priorities, and growth agenda for Minecraft's In-Game Partnerships & Media Promotions pillar. Identify opportunities that expand audience reach, deepen player engagement, strengthen cultural relevance, and create business value through partnerships, promotions, and in-game experiences. Partner across Franchise Development, Business Development, Product, and Marketing to align investments and priorities against the franchise's long-term growth objectives.
  • Develop Partnership Frameworks, Playbooks & Marketing Systems
  • Translate franchise strategy into repeatable frameworks, activation models, messaging principles, and partner marketing playbooks that enable consistent execution across partners, regions, and franchise moments. Establish clear creative guardrails, planning processes, and toolkits that maintain a high Minecraft brand bar while increasing speed and scale. Build systems that empower teams and partners to execute effectively without sacrificing quality or player relevance.
  • Lead In-Game Activations & Media Promotions
  • Shape the strategy, positioning, and go-to-market approach for in-game partnership activations, media promotions, and integrated marketing programs. Partner closely with Product, Creative, Marketplace, and Marketing teams to ensure activations are authentic to Minecraft, meaningful to players, and valuable for partners. Guide cross-functional execution from strategic brief through launch, delivering programs that drive engagement, participation, and franchise impact.
  • Build and Scale the Operating Model
  • Design and evolve the operating model that enables partnership marketing to operate as a scalable and repeatable growth engine. Establish governance, prioritization frameworks, planning rhythms, briefing standards, and cross-functional ways of working that improve alignment and execution. Develop partner engagement models, agency approaches, and regional enablement mechanisms that increase organizational effectiveness as the portfolio grows.
  • Establish Measurement, Learning & Growth Optimization
  • Define the measurement strategy and success metrics used to evaluate partnership activations, media promotions, and long-term portfolio performance. Create learning systems that assess player engagement, audience impact, partner effectiveness, and business outcomes, ensuring insights inform future investments and priorities. Use data, research, and performance trends to continuously strengthen frameworks, playbooks, and activation strategies over time.

Requirements

  • 8+ years work experience at a branding agency or with product marketing, brand building, and/or strategy development
  • OR equivalent experience.

Preferred

  • Experience within gaming, entertainment, media, consumer products, sports, technology, or franchise businesses.
  • Experience developing partner-led growth programs that connect brand, product, and consumer engagement objectives.
  • Experience building new operating models, planning frameworks, or partnership capabilities.
  • 6+ years of people management experience leading and developing teams.
  • Experience leading and developing teams.
  • Experience leading complex cross-functional initiatives across a matrixed organization.
  • Experience developing long-range marketing strategies, campaign frameworks, and go-to-market plans that drive audience engagement and business impact.
  • Business planning, strategic thinking, executive communication, and stakeholder management skills.
  • Experience developing measurement frameworks, learning agendas, and performance assessment approaches.
  • Track record of translating cultural and media moments into measurable business impact.
Mojang Studios logo

Mojang Studios

Mojang Studios is a Microsoft-owned game studio based in Stockholm (Sweden) and Redmond (WA) with additional locations in London, Shanghai, and Tokyo as well as a partially remote workforce. We created Minecraft, the sandbox video game turned franchise that now includes two more games, novels, board games, apparel, and much more.We believe in the power of play and our mission is to build a better world through our work. At our studios, you’ll meet passionate and welcoming people with the same goal: to create games and products with a positive impact. Four core values guide everything we do:Fuel Passion.Minecraft encourages players to stay sharp and constantly evolve. We mirror that by bringing together enthusiastic people who are eager to innovate in their fields and giving them the resources to reach their goals. We’re passionate about our industry and strive to empower our employees and future generations of gaming professionals.Create Fun.We aim to create fun, enriching experiences for our players, whether they’re playing our games, learning in Minecraft Education, or discovering a new product. Thanks to our incredibly talented creator community and Minecraft Marketplace, the fun is virtually endless and there’s something for everyone in our blocky universe.Celebrate Creativity. Creativity is at the core of Minecraft, whether you’re making art in Creative mode or finding clever ways to get through the night in Survival mode. Fresh ideas, out-of-the-box thinking, and new perspectives are what allows us to evolve the franchise and keep surprising our players after more than a decade of Minecraft. Craft together. Minecraft welcomes everyone because we believe that we’re better together. Our players’ feedback and the work of our community creators have made Minecraft what it is today. To support collaboration in our studios, we’ve built comfy, connected spaces that allow our local and remote teams to work closely together.

Founded in 2009
Stockholm, Stockholm County, SWE
1.5K employees (353 in marketing)

Traffic Signals

Monthly Visitors
25.8M
Monthly Google Ads Budget
$463.3K
Traffic Source Mix
Search
60.7%
Direct
35.1%
Referral
3.2%
Social
1%
Paid
0.1%

Headcount Trend

Current headcount: ~1.5K

Marketing Team

Marketing Team Size
101 (7% of company)
Median Tenure
4.1 years
Marketing Roles Posted (Last 30 Days)
5

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