Senior Marketing Manager, Americas

New York City, NY (Remote)

$146K/yr – $245K/yrSenior LevelFull time

Posted 2 months ago

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Job Summary

Own North America marketing execution across campaigns and activations, turning global strategy into regional go-to-market plans and owning end-to-end delivery with cross-functional partners.

  • Campaign ownership: lead end-to-end execution across digital, social, influencer, and partnerships, with tight timeline and budget management.
  • Strategy-to-activation: translate global plans into concrete regional GTM campaigns and align with game teams, strategists, and creatives.
  • Measurement and iteration: track performance and player response, share insights, and raise execution quality over time.

Job Description

  • Own the end-to-end execution of Supercell marketing campaigns, activations, and initiatives across North America.
  • Translate global marketing strategy into concrete, high-quality regional go-to-market plans.
  • Lead the delivery of campaigns across digital, social, influencer, and partnership channels.
  • Manage timelines, budgets, and scopes to ensure campaigns ship on time and at a high quality bar.
  • Partner closely with local agencies, game teams, marketing strategists, and creatives to ensure smooth execution.
  • Coordinate with creators, agencies, and external partners to deliver integrated campaigns.
  • Oversee production across non-owned channels, events, and activations, ensuring consistency and accuracy.
  • Track campaign performance and player response, sharing insights with stakeholders.
  • Continuously improve execution quality by applying learnings and raising the bar over time.
Supercell logo

Supercell

4.1 Glassdoor

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out!Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's atSo many alsos!

Founded in 2010
Helsinki, Uusimaa, FIN
2.2K employees (470 in marketing)
69% recommend to a friend
76% CEO approval

Traffic Signals

Monthly Visitors
91.1M
Monthly Google Ads Budget
$80
Traffic Source Mix
Search
49.1%
Direct
45.9%
Referral
1.7%
Social
2%
Paid
1.3%

Headcount Trend

Current headcount: ~2.4K

Marketing Team

Marketing Team Size
175 (8% of company)

Funding

Total Funding
$143M
Last Raise
$130M
Series B, 13 years ago

Funding History

  • Apr 2013
    Series B • $130M
  • May 2011
    Series A • $12M
  • Oct 2010
    Seed • $1M

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