Open-Rank Professor of Interactive Media and Games - Game Art and Animation
Los Angeles, CA (On-site)
Posted 2 weeks ago
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Job Description
We are looking for an experienced lead artist or animator with experience in video games and a record of teaching or mentorship at the university level. Candidates should have established competence working with real-time digital art, and be able to mentor and critically teach students to create usable, high-quality assets and establish best practices in the quickly growing field of real-time animation.
Our program is a vibrant and exciting community of designers, scholars and researchers, committed to the advancement of the digital arts, and it is situated within a larger school dedicated to the craft of storytelling and user experience from diverse perspectives.
The position will teach game art courses at both the undergraduate and graduate level, with topics ranging from intermediate game animation to game concept art, skybox painting, and environmental modeling.
Advanced courses may follow research interests, including motion capture, procedural art, and interface design. The ideal candidate will have a graduate degree in Animation, Computer Science, or Game Development.
We will consider a range of candidates but are looking specifically for experienced candidates with backgrounds in art creation for the games industry. Rank of initial appointment will be commensurate with experience and accomplishments.
Minimum Education
- Graduate Degree in Fine Art, Game Development, Software Engineering, Production Design or a related field.
- Multiple shipped titles.
- Experience teaching or mentoring students in game development, art, or a related field.
- Experienced with interdisciplinary collaborations, working with designers, developers, artists, producers, etc.
- Good communication skills, project planning, and professional rigor and ethics.
- Demonstrated ability to work within diverse and inclusive communities of discourse and practice.
- Proficiency with industry-standard real-time art and content creation tools such as Blender, Autodesk Maya, ZBrush, and Substance 3D (Painter/Designer) or equivalent pipelines.
- Demonstrated ability to work with new and emerging technologies and methodologies.
- Terminal Degree in Fine Art, Game Development, Software Engineering, Production Design, or a related field.
- 3 or more years teaching graduate and undergraduate classes in game development, real-time animation, or fine art.
- Familiarity with emerging AI-assisted art and content creation workflows, including hands-on experience with at least one or two widely used tools (e.g., Midjourney, Stable Diffusion, Runway, or comparable platforms) and their application within game art pipelines.
Non-tenure Track
- Assistant Professor: 83k - 90k
- Associate Professor: 85k - 95k
- Full Professor: 90k - 110k
- Assistant Professor: 90k - 100k
- Associate Professor: 110k - 135k
- Full Professor: 120k - 175k
Job ID REQ20173561 Posted Date 07/09/2026
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