Lead Meta & Economy Designer
USA (Remote)
Posted 4 months ago
Top 1% of applicants do these two things.
The other 99% submit and hope. You're about to do something different.
Job Description
At Bullet Echo, we’re looking for a Lead Meta & Economy Designer to help shape progression, monetization, and long-term player engagement.
What You'll Do
- Own meta-game systems: progression, hero advancement, seasonal loops, long-term engagement mechanics
- Design and balance the in-game economy: currencies, sinks and sources, offer structure, reward systems
- Conduct an audit of the existing meta and economy as your first priority - understand what's there before changing it
- Collaborate with LiveOps on event design and reward structures
- Work with Analytics to define success metrics and evaluate performance
- Drive improvements and set direction for meta and economy systems
- Provide guidance and feedback to other designers where needed
What We're Looking For
- Strong Game Design background with deep expertise in economy design and meta systems, ideally in a lead capacity
- Experience with live F2P mobile games - you understand how meta decisions affect retention, monetization, and player lifecycle
- Ability to think in systems: progression curves, reward schedules, long-term balance
- Analytical mindset - comfortable validating decisions with data
- Structured, documentation-oriented - you leave your work understandable by others
- High ownership, comfortable working with limited direction in a small team
- Experience taking ownership of features or systems end-to-end
Nice to have
- Experience with midcore or PvP games
- Familiarity with Ads monetization and hybrid monetization models
- Previous experience mentoring or leading other designers
Why this role is interesting
- Opportunity to work on a successful live game with real scale, where economy decisions have visible player and business impact
- A highly strategic design role focused on systems thinking — balancing progression curves, rewards, and monetization holistically
- Ability to influence the long-term direction of the product, not just individual features
ZeptoLab is a global gaming international company dedicated to the science of fun. It all started back in 2010 with just two people and one monster – the cheerful green Om Nom, whose biggest passion is candies. Since then, Cut the Rope games have been downloaded more than 1,3 billion times. Cut the Rope franchise aside, ZeptoLab released C.A.T.S. Crash Arena Turbo Stars and King of Thieves, massive multiplayer mobile titles with more than 170 million combined downloads so far. The company’s portfolio also includes Pudding Monsters and My Om Nom.And there’s more to come! ZeptoLab is an ambitious and growing global entertainment brand: we’re constantly working on new games and aim to expand them beyond smartphone screens. With the help of our partners, we develop toys, clothes and other cool stuff. “Om Nom Stories” cartoon series has exceeded 3 billion views on YouTube and in-game player, and the seasons keep coming! Our mission is to bring fun to every corner of the world, and we’re just getting started.
