πŸ™‹πŸ»β™€οΈβœ¨πŸ‘©πŸ»πŸŽ€ Head of Magic (Gamification, Community & Brand Experience)

New York, USA (Remote)

Salary Not AvailableSenior LevelContract

Posted 4 months ago

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Job Summary

Lead the design of gamified, brand-driven experiences and community features that scale Dynesis beyond software.

  • Own gamification systems inside the product
  • Must-have: Backgrounds in interaction, brand, and game design/gamification
  • Standout: Prototyping ideas into real initiatives and collaborating with designers and founders

Job Description

Responsibilities

  • Designing gamification systems inside the dynesis product
  • Creating playful mechanics that encourage learning, collaboration, and contribution
  • Developing community experiences that bring designers and founders together
  • Inventing swag and lifestyle products that extend the dynesis brand beyond software
  • Turning dynesis into a distribution channel for culture, not just a tool
  • Prototyping ideas, testing them with the team, and turning the best ones into real initiatives

Requirements

  • Backgrounds must include:
  • - Interaction design
  • - Brand design
  • - Game design or gamification
  • Background can include:
  • - Creative direction
  • - Experience design
  • - Experimental art or digital culture

Preferred

  • - Game mechanics and reward systems
  • - Community-driven products
  • - Creative merchandise or product drops
  • - Performance, illusion, or actual magic
dynesis logo

dynesis

dynesis is a platform for seamless co-creation between designer and businesses. #designdisruption

Founded in 2022
Zurich, Zurich, CHE
7 employees (1 in marketing)

Headcount Trend

Current headcount: ~7