Freelance 3D Rendering Artist - Images & Video

USA (Remote)

Salary Not AvailableIntern/New GradContract

Posted 2 months ago

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Job Summary

Own photoreal renders and launch visuals for a small wearable, turning CAD data and references into premium product imagery and motion assets while coordinating with product, marketing, and hardware teams.

  • Rendering & CMF: build material studies across ceramics, metals, plastics, LEDs, and charging details.
  • Asset Production: deliver organized source files and export-ready stills/videos for web, ads, and decks.
  • Fast Iteration: refine lighting, angles, and motion based on cross-functional feedback.

Job Description

Responsibilities

  • Create photorealistic renders of a small consumer hardware product, primarily a smart ring.
  • Produce product images and videos for website, ads, social, pitch decks, and internal design reviews.
  • Create short product videos, turntables, motion tests, launch visuals, and social/ad clips.
  • Animate camera moves, product reveals, material transitions, LED states, charging moments, and simple interaction concepts.
  • Build realistic material studies across ceramic, metal, resin, glass, plastic, LED, and charging/contact details.
  • Create multiple CMF and finish explorations quickly from loose references.
  • Work with CAD/STP files, product photos, factory drawings, and reference images.
  • Set up clean lighting, camera angles, surfaces, and compositions that make a small wearable product feel premium.
  • Deliver organized source files and export-ready still/video assets in clean, reusable formats.
  • Iterate quickly based on feedback from product, marketing, and hardware teams.

Requirements

  • Strong portfolio of product rendering work, ideally consumer electronics, wearables, jewelry, watches, rings, or small hardware.
  • Strong portfolio of product video, animation, motion graphics, or short 3D product ads.
  • Excellent sense of lighting, materials, composition, scale, and product detail.
  • Experience with Blender, Cinema 4D, KeyShot, Redshift, Octane, V-Ray, After Effects, Premiere, DaVinci Resolve, or similar rendering/video tools.
  • Comfortable working from imperfect inputs: CAD files, rough product references, factory samples, and written direction.
  • Able to move quickly and produce polished outputs without a large creative team around you.
  • Strong file organization and ability to deliver final images, final videos, and editable project files.
  • Good written communication and responsiveness.

Preferred

  • Experience rendering jewelry, ceramic, titanium, PVD finishes, transparent/translucent materials, or compact electronics.
  • Ability to combine 3D renders with AI video/image tools where useful.
  • Familiarity with DFM, CMF, industrial design, or factory communication.
  • Experience using AI image/video tools as part of a rendering or concept workflow.
  • Ability to lightly retouch or composite final outputs in Photoshop.
Kirin logo

Kirin

Kirin is a no-code creator studio that utilizes state-of-the-art generative AI and proprietary advanced pre-training techniques in 3D model inference to produce the next generation of interoperable avatars and assets. Our main goal is to streamline the often tedious, time-consuming, and costly process of creating avatars and assets in game development studios. Our SaaS business model allows us to automate these tasks, saving gaming studios millions of dollars in development labor costs. Additionally, we aim to democratize the process of creating virtual worlds by providing an accessible platform for individuals - even those with little to no knowledge of game development. Further, Kirin's AI-first data strategy and training models are purpose-built for specific use cases to avoid copyright issues. Kirin’s SaaS white-label business model is completely automated, saves gaming studios millions, and gets games to market at a fraction of the time and cost.

Founded in 2022
Newport Beach, California, USA
14 employees (2 in marketing)

Headcount Trend

Current headcount: ~14