Product Marketing Manager - Megabit Publishing (Hybrid)

London, UK (Hybrid)

Salary Not AvailableMid LevelFull time

Posted 7 weeks ago

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Job Summary

Own the title marketing strategy and GTM from brief to launch, coordinating with studios and internal partners and driving data driven optimization across campaigns.

  • Campaign leadership: define and execute go to market plans with cross-functional teams.
  • Content and assets: oversee key visuals, trailers, store copy, and messaging docs.
  • Measurement and optimization: monitor performance and iterate campaigns using data insights.

Job Description

Responsibilities

  • Develop and lead execution of marketing strategies for assigned titles, including positioning, audience definition, and go-to-market planning.
  • Project manage the campaign from start to end, collaborating with the wider publishing and marketing teams to ensure cohesive execution.
  • Oversee the creation and delivery of marketing materials (key visual, trailers, store copy, messaging docs, etc.).
  • Collaborate with studios and Aonic production teams on publishing needs, assets and feedback.
  • Conduct market and competitor analysis, audience and player research, and advocating for go-to-market excellence.
  • Be an evangelist for your titles, advocating for the very best game campaigns, supporting team growth and ensuring alignment across the publishing business.
  • Brief, support, and manage internal teams and external partners on campaign strategy and creative output.
  • Monitor and report on campaign performance, using data and insights to refine and optimise future activity.

Requirements

  • Significant experience in marketing within the games or entertainment industry.
  • Proven track record of developing and executing successful marketing strategies.
  • Strong project management, collaboration, and communication skills.
  • Experience working with cross-functional teams and external partners.
  • Data-driven mindset with the ability to analyse performance and adapt plans accordingly.
  • Creative, strategic thinker with a passion for games and a keen eye for detail.
  • Comfortable working in a fast-paced, agile and hands-on entrepreneurial environment.

Preferred

    Benefits

    • Megabit is the Console, PC, and VR publishing arm of the Aonic group. We bring together some brilliant studios - including Tiny Roar, BKOM, Milky Tea, VR specialists nDreams and Warren Spector’s Otherside Entertainment - and we love teaming up with talented third-party studios too.
    • There are loads of exciting games in the works, like Lou’s Lagoon, Hello Sunshine, Verdant, and Pathfinder: Abomination Vaults.
    • We’re a friendly, down-to-earth bunch who genuinely enjoy working together and with our partner studios.
    • Between us, we’ve got heaps of experience across console, PC, and VR releases - everything from big AAA titles to indie gems.
    • Our agile team is all about bringing games to market in smart, creative, and sometimes disruptive ways which make a real impact.
    • If you’re a natural collaborator with plenty of drive and positive energy, you’ll fit right in.
    • On top of all that, you’ll get a generous benefits package: 25 days’ annual leave, hybrid working, private health care, pension, and plenty of fun social events.
    • Ready to help shape the future of Megabit’s games? Apply now and join a passionate team dedicated to delivering unforgettable gaming experiences.
    nDreams logo

    nDreams

    3.9 Glassdoor

    nDreams is the world’s biggest and most experienced #VR game developer and publisher. Headquartered in Farnborough, UK, we are the studio behind award-winning and groundbreaking titles including Synapse, Phantom: Covert Ops, Ghostbusters: Rise of the Ghost Lord, Far Cry: Dive Into Insanity, and Fracked. We also boast a dedicated and extremely experienced publishing team to partner with the industry’s brightest developers on projects ranging from the critically-acclaimed Little Cities to PowerWash Simulator VR.Fully dedicated to VR games since 2013, our team is now comprised of 250+ people across four development teams, with two fully-remote studios – Elevation and Orbital – joining the original nDreams Studio and the Brighton-based Near Light to cover the whole spectrum of VR gaming.Multiple exciting, unannounced titles are in development, with more to be revealed soon.

    Founded in 2006
    Farnborough, England, GBR
    170 employees (111 in marketing)
    75% recommend to a friend
    100% CEO approval

    Traffic Signals

    Monthly Visitors
    16.7K
    Traffic Source Mix
    Search
    39.4%
    Direct
    43.3%
    Referral
    7.8%
    Social
    8.4%
    Paid
    1%

    Headcount Trend

    Current headcount: ~159

    Marketing Team

    Marketing Team Size
    5 (3% of company)

    Funding

    Total Funding
    $46.7M
    Last Raise
    $35M
    Corporate Round, 4 years ago

    Funding History

    • Mar 2022
      Corporate Round • $35M
    • Jan 2018
      Series Unknown
    • Jul 2017
      Series Unknown • $3.5M

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